Mass Effect Developer Diary 2: Divide and Conquer
So one awesome advantage of working with the PC is that it avoids most of the control constraints one faces when working with a console. You've got a keyboard packed to the gills with keys. Even better, the use of a mouse means that the user interface can be packed with as many additional buttons as the artists are willing to make.

Mass Effect for the Xbox 360 featured the ability to give Squad Commands. You could order your squadmates to move to a location, attack a specific target, hold their current position, or regroup by using the D-Pad. I really enjoy playing the Vanguard class. Throwing the energy attacks is sweet, and I still have the option of just charging into combat. In order to keep my team balanced, I usually bring Wrex and Tali along on missions. Whenever I'm low on health and waiting for my abilities to cool down, I take cover and tell Wrex to handle things. I aim at the far end of the combat area and give the move order.
Wrex charges out across the battlefield guns blazing, taking fire exactly the way a space dinosaur hitman should. Unfortunately, orders are sent to the entire team so Tali goes charging after him, guns blazing, taking fire exactly the way a plucky space mechanic should not. She's inevitably taken out and I'm left with fewer ways to debuff any new enemies that appear. Awkward.
So we took on the task of being able to give commands to your squadmates separately. Mass Effect PC replaces the Power and Weapon wheels of yore with the sleek, elegant Tactics HUD. The Tactics HUD allows the player to pause the action and quickly make tactical decisions for their team. The player can switch weapons and cast abilities with a few quick clicks, and then get on their way. Even better, players can now select orders from each teammate's orders palette. Bam. Ashley's gunning dudes down and Liara's running to safety.
The awesome part is that this really opened up the possiblilities for squad tactics. Squadmates can now flank enemies. You can order them to chip away at two separate targets. Weaker enemies can cast abilities from a safer point. Tougher squadmates can risk danger without having to worry about weaker casters tagging along. Mass Effect has this sweet setup where you can select your squad based on how you want to approach each situation. Players can now fully play to the strengths of each character.
Now, when I play the PC version and I'm vanguard-ing it up and low on health. I can park behind a toppled pillar, and tell Tali to do the same. Wrex can then be ordered to go charging into battle while Tali casts debuffs from a safe place. I do not recommend trying this alone, as you will probably need to high five someone.

Mass Effect for the Xbox 360 featured the ability to give Squad Commands. You could order your squadmates to move to a location, attack a specific target, hold their current position, or regroup by using the D-Pad. I really enjoy playing the Vanguard class. Throwing the energy attacks is sweet, and I still have the option of just charging into combat. In order to keep my team balanced, I usually bring Wrex and Tali along on missions. Whenever I'm low on health and waiting for my abilities to cool down, I take cover and tell Wrex to handle things. I aim at the far end of the combat area and give the move order.
Wrex charges out across the battlefield guns blazing, taking fire exactly the way a space dinosaur hitman should. Unfortunately, orders are sent to the entire team so Tali goes charging after him, guns blazing, taking fire exactly the way a plucky space mechanic should not. She's inevitably taken out and I'm left with fewer ways to debuff any new enemies that appear. Awkward.
So we took on the task of being able to give commands to your squadmates separately. Mass Effect PC replaces the Power and Weapon wheels of yore with the sleek, elegant Tactics HUD. The Tactics HUD allows the player to pause the action and quickly make tactical decisions for their team. The player can switch weapons and cast abilities with a few quick clicks, and then get on their way. Even better, players can now select orders from each teammate's orders palette. Bam. Ashley's gunning dudes down and Liara's running to safety.
The awesome part is that this really opened up the possiblilities for squad tactics. Squadmates can now flank enemies. You can order them to chip away at two separate targets. Weaker enemies can cast abilities from a safer point. Tougher squadmates can risk danger without having to worry about weaker casters tagging along. Mass Effect has this sweet setup where you can select your squad based on how you want to approach each situation. Players can now fully play to the strengths of each character.
Now, when I play the PC version and I'm vanguard-ing it up and low on health. I can park behind a toppled pillar, and tell Tali to do the same. Wrex can then be ordered to go charging into battle while Tali casts debuffs from a safe place. I do not recommend trying this alone, as you will probably need to high five someone.
3 Comments:
Awesome! :)
Are you going to allow modding / mapping as well? :)
*taps fingers together* Excellent
Looks good, so the party HUD interfaces pop-up when paused/button held down and slide away during regular play?
BTW is there any direct aim/point and issue contextual command in real-time functionality, ie. aim at an enemy or map position and just tap an 'issue squad command' button and the currently 'selected' member(s) does a default contextual action like attack or move respectively?
Re: vth_f_smith
Posted by Jay Watamaniuk in this thread:
"When the PC version comes out I think we will have more Mod discussion as we have far more control over the IP. It is a major component to PC gaming and BW has been a big supporter in the past of talented Modders (we even hired some to work here).
We won't be releasing a kit as far as I know but if there is interest I'm sure we can figure out ways to support a modding community."
---
"I would imagine mission creation would be tops for the skilled. I imagine after the experience of NWN we will see some quick reskins of the armor/weapons and then work our way up to seeing new levels and missions.
It will be very cool to see what people come up with."
Frosty - yeah, the HUD interfaces slide back when they're not in use.
The context thing is a good idea, but it's actually advantageous to be able to give specific orders most of the time. I at least typically order my guys to a particular position and let them figure out which enemies to shoot at. Once you get the hang of it, it's pretty easy to pick the right command quickly...and even if you don't, the game's paused while you're giving orders.
Hope you like the game - come back and let us know what you think when you get your hands on it!
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