Borderlands Announcement
Tons of new Borderlands info was announced at E3 and in the June issue of PC Gamer magazine. Along with the new look, they announced the multiplayer versus portion of the game. Demiurge was responsible for initially developing this mode, creating a competitive experience within the Borderlands world.
Adding new features was a relatively fast process (we had a functional PvP mode within a week of starting the project!), but the biggest challenge was in the iterative and extremely nebulous process of "finding the fun." This consisted mostly of weapon and player balance and creating finely tuned greybox maps. Then, we played the hell out of them, gathered tons of feedback, and produced two polished arena maps. We even created a transition sequence from the co-op/single player game into the arena, with an elevator, an interactive lobby, and flashy mechanized weapon racks.
It was a great project to work on, and as fans of the game ourselves, we're eagerly anticipating the release!
Adding new features was a relatively fast process (we had a functional PvP mode within a week of starting the project!), but the biggest challenge was in the iterative and extremely nebulous process of "finding the fun." This consisted mostly of weapon and player balance and creating finely tuned greybox maps. Then, we played the hell out of them, gathered tons of feedback, and produced two polished arena maps. We even created a transition sequence from the co-op/single player game into the arena, with an elevator, an interactive lobby, and flashy mechanized weapon racks.
It was a great project to work on, and as fans of the game ourselves, we're eagerly anticipating the release!
Labels: announcement, news
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