February 2015

Just-in-Time Content Delivery

0 12th February 2015 Joseph Zupko

To deliver a rich mobile game experience in a reasonable time, much of the texture data that a player sees in a game of Marvel Puzzle Quest is downloaded on-demand and just-in-time. This includes character portraits, effect images, and comic covers. We use a few tricks to make this as seamless and as smooth as possible.

If a quad is rendered with a texture that has not been downloaded, that quad will fade-in once that texture is ready, to avoid unsightly pop. To minimize instances of...