opinion

Internal Tech: A Retrospective

0 31st March 2016 Andrew Wesson

Here at Demiurge, we can move around a lot from project to project. That’s not always the case, but if you like variety, there’s plenty of it here to go around. For a while I had been on some of our newer projects, but recently I moved back onto Marvel Puzzle Quest for a short stint. Seeing our 3 year old codebase for the first time in over a year made me realize how far our tech has come since then.

Back in the day, Demiurge did a lot of contract work. This meant jumping in and out of...

A Worthy Opponent

22 12th August 2015 Justin Libby

 

"’The computer cheats.' - That's what they say in the forums."

"Well, does it?" I asked myself.  It was my second month at Demiurge Studios, and I was curious how the Marvel Puzzle Quest game engine worked. It was lunchtime, and I was hounding my fellow engineers with questions: “Does it look at the upcoming tiles?  Does it try to set up combos?  Does it target player tiles?  Oh, oh, oh! Does it intentionally drop new tile colors to mess up your turn?”

I was a big fan of D3's...