BioShock

Client: Irrational Games

Demiurge collaborated with Irrational Games to assist with art and level design for the opening sequences of BioShock. A first-person shooter that melds stunning environments and a truly unique storyline set in an underwater Utopia, BioShock is a visual masterpiece.

Demiurge worked closely with the internal Irrational art team, beginning with early vision and art planning with General Manager Ken Levine and Art Director Scott Sinclair. Demiurge’s role included concept and modeling for large “hero” pieces such as the lighthouse, the bathysphere, Rapture’s skyline and many smaller props. The bulk of Demiurge’s work can be seen in the intro sequence and demo, leading up to entering Rapture.