12th Dec 2011 / Kurt Reiner 0

Our latest game, The Nightworld, is now available in the Apple App Store! The Nightworld is a third-person stealth action game where you must survive as one of the last humans in an apocalyptic wasteland where resources are scarce and only the stealthy survive. The cold, lonely traps and betrayals of The Nightworld will see only the most cunning of players complete missions and collect resources in order to survive.

The Nightworld App launched alongside a novel of the same name, written by...

24th Aug 2011 / Kurt Reiner 1

Ubisoft and Demiurge have joined forces to bring Shoot Many Robots to PlayStation Network,  Xbox LIVE Arcade, and PC in 2012. That’s right: we just announced platforms! Alongside this announcement, we have a new trailer that shows what P. Walter Tugnut is up against. Check out the game's Official Site for more info, screens, and other shenanigans.

Also, Demiurge will be at PAX 2011 in Seattle, August 26-28 with a new Shoot Many Robots demo, new swag, and some other new announcements! See...

28th Feb 2011 / Kurt Reiner 1

Welcome to Demiurge Studios’ new website! Be sure to check out all of the new content and features. We have Community forums, featured employees, and swanky new galleries on games pages. Our blog has gotten an overhaul as well, and we’re still in the process of porting over content from the old one, so sit tight!

As you can see, we also have a new logo. Here are some FAQ’s about our new look:

Q: Your logo no longer includes “Studios” - did you change your name too?
A: Nope - we’re still...

14th Oct 2010 / Kurt Reiner 6

We can finally tell you about the game we have in the works: Shoot Many Robots. Guess what you get to do in the game? No, really - guess, because we aren't saying anything else! We just announced the game, released a teaser trailer, and launched the official website. It's a downloadable title, available in 2011.

IGN got the first scoop in this interview with Al, where we also revealed the teaser trailer.  You can view it below.

We'll be posting more on the blog as the project develops. ...