Earlier this month, Demiurge Studios had the pleasure of hosting
500 22 campers and their counselors from the 6 Points Sci-Tech Academy summer camp. At 6 Points, kids ages 10 to 15 get to complete all kinds of cool science and tech projects: robotics, astronomy, animation, coding, and game design (hey, we know a little something about that!). So when one of the directors of the camp contacted us and asked if they could come for a visit to our studios because they like taking field trips to innovative and cutting-edge companies that’ll inspire their campers, we were so darn flattered (Innovative and cutting edge! We’re blushing!) and so excited to share our passion for games that we couldn’t say no.
We packed the campers into our game room, which is usually filled to the gills with Demiurgers for company meetings. We forgot that the more compact size of the campers means you can fit at least 50% more people on our couches.
After a warm welcome from our CFO, Tim O’Brien, five intrepid celebrities (aka, Demiurge Studio volunteers) spoke to the campers about different aspects of making video games. Will Jennings-Hess talked about game design by explaining the work that goes into selecting Marvel characters to feature in Marvel Puzzle Quest and how important it is to get the little details down about how a character should look and act to visually portray their personality. Tom Lin talked about the nuances that go into animating a character and showed how slight changes in iteration can make a big difference, illustrating his points using ninjas. (Who doesn’t love ninjas?)
Robin Farrar and Justin Libby, two of our engineers, talked about different aspects of engineering, from solving problems to working as part of a team to some of the different kinds of programs our teams use to bring our games to life. And Noah Senzel explained the world of quality assurance. He talked about the kinds of bugs that come up in games and the precise way in which they need to be explained, something he artfully explained by asking the campers how they’d instruct an alien on how to make a peanut butter and jelly sandwich.
One thing that isn’t alien to anyone here is how awesome it is to work at Demiurge doing what we’re passionate about: makin’ spiffy mobile games. And at the end of the camp visit, we’re pretty confident that was clear to all our guests too, who had lots of amazing questions about gaming and game design. Best question of the day? “Can I work here?”
Give it a few years and definitely send us your resume.