1st Nov 2016 / Demiurge Studios Team 6

This year's Halloween at Demiurge went about how you would expect at this point if you are one of our blog devotees. There was way too much candy, some ridiculous decorations, zero trick-or-treaters, and a few die-hards in the office who went the distance with costuming.

Now granted, for some, "the distance" is "back to the dev space to grab that squid hat we have lying around," but for the most part, there's some serious dedication going on here, so naturally we held a contest. 

30th Aug 2016 / Demiurge Studios Team 5

As Demiurge approaches its 15th year of existence, the population of long-term employees continues to climb. (Funny how, like, time passes and stuff, isn't it?) Our first ten-year veteran will be joined by four more (!) in 2017. But in the meantime, we're proud to celebrate our latest member of the five-year club: engineer Andrew Wesson!

As is customary, Tom Lin did the honors of presenting Andrew with his fancy Demiurge logo bag, and telling embarrassing stories about when he first...

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18th Aug 2016 / Demiurge Studios Team 4

In the heat of July, in the wilds of Gloucester, MA, at the height of Pokemon fever, Demiurge had its first-ever summer beach party. This was an interesting feat of logistical gymnastics, involving a Uhaul van, some grills from Amazon, a whole lot of shopping, and some early arrivals running interference at our picnic area. (We got a permit to have our party there, but given that nobody had marked it, random people were coming in, setting up shop, and defending their territory like...

8th Jun 2016 / Demiurge Studios Team 4

The equally strange but considerably less hulking Tom Lin makes a point

As the two strangely hulking figures, covered in black cloth, stood at the front of the game room last Thursday, filling the attendees of our weekly company meeting with curiosity and mild dread (which feels kind of like heartburn, oddly enough), Demiurge Creative Director Tom Lin reminded us of all of the arcane and splendid traditions our little company has established and maintained over the years. 

Weekly Game Nights! Pies for new employees’ first day! Birthday sombreros!  And of...

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13th Apr 2016 / Demiurge Studios Team 7

We want to showcase the massive talent here at Demiurge, so after a long hiatus, we’re starting up the Featured Employee column again. This month’s feature is Game Designer Dave Guskin, who combines the powers of tremendous good cheer and ultra-clever thinking in his superheroing about the office. (No capes, though given his boundless volunteerism we suspect he might have an extra arm or two.) When he’s not dreaming up the next cool thing for one of our games, he can be found running Magic...